WebGL performance benchmark is a type of test that evaluates the graphics processing performance of a web browser’s implementation of WebGL, a JavaScript API for rendering 3D graphics in a web browser without the need for additional plug-ins or software.
The benchmark usually involves running a series of tests that measure the performance of the graphics pipeline in a web browser, including geometry processing, rasterization, and shading. These tests may include rendering large numbers of objects on the screen, displaying complex scenes with dynamic lighting and shadows, and running physics simulations or particle effects.
The results of WebGL performance benchmarks are often used to compare the performance of different web browsers or to evaluate the effectiveness of various optimization techniques. Benchmark results can also help developers identify performance bottlenecks in their WebGL applications and optimize their code accordingly.
WebGL performance benchmarks are typically developed and maintained by third-party organizations or individual developers, and are often made available as open-source software. Some popular WebGL performance benchmarks include the Unity WebGL Benchmark, WebGL Performance Benchmark, and the Basemark Web 3.0 benchmark.
Overall, WebGL performance benchmarks play an important role in assessing the graphics capabilities of web browsers, and can help ensure that web applications and games provide a smooth and responsive user experience.